This post contains spoilers for Kirby Star Allies.
When my professor spoke of what he wanted in this blog post, he talked at length about Red Dead Redemption; about how it creates an immersive experience of the Wild West that bridges the gap between fiction and reality.
Kirby is nothing like Red Dead Redemption.
There are very few Kirby games that could be described as immersive. Forgotten Land comes the closest, due to having a world modeled after Earth, and how minimalist the...
Kirby Star Allies uses high definition 3D models for characters and environments. User interface elements use flat vector art with lots of patterns and a limited palette of solid colors; gradients are only used in backgrounds.
Sequence Director Tatsuya Kamiyama stated that the HD display is the reason they used a free-roam map rather than a linear one. the Nintendo Switch™ system's higher resolution makes it easier to show a broader view...while keeping Kirby a size where you can see him clearly.
If you're making a website, you may want to test that website on smartphones. If you're making your website with Jekyll, you may want to run it in WSL2 to avoid any Windows compatibility issues. But what if you want to do both of these things? You may run into trouble.
Unlike WSL1, WSL2 is a Virtual Machine. A consequence of this is that the virtual Linux machine in WSL2 has a different IP address from the host Windows machine. So...
I was afraid that I would have nothing to say about the sound effects (interactive audio) in KSA. Unless a game is some really innovative musical experience, sfx is never what you remember after completing it. Most of the time, the sfx either works and doesn't call attention to itself, or it is distractingly bad. Kirby's sound effects are iconic, they're fun and cartoony and contribute greatly to the charm of the series; but because I've grown up with this...