Thysbelon.Logo of a Hummingbird moth.

Looping N64 Midi

A hummingbird moth wearing headphones.

The previous two N64 midis had blank space after the end of the loop, so I cut off the blank space so I could cleanly loop the song when the player stopped. However, I learned today that N64SoundbankTool exported midis will have their loop start and end points marked by a CC 102 and 103 event. I used js-synthesizer's hook midi method to automatically loop the song at those positions; it was easy to do and it turned out great!

Redial

A hummingbird moth wearing headphones.

Today I put a midi of Redial on the web! :)

To get it more accurate, I had to move Channel 10 to Channel 9 (so it would be on a melodic channel) and increase the pitch bend range of the flute (mmontag figured this out first and provided a source). I also made a second midi that echos the melodic instruments, and applied a little reverb to both. I also had to increase the decay on the keyboard because it was going quiet too soon (a lot like last time).

Success with N64 Sequenced Music

A hummingbird moth wearing headphones.

Remember when I said I would never attempt to embed N64 sequenced music on a webpage again? I lied. I just had to give it another try! I wanted to see what kind of results I would get by using a midi extracted via N64 Soundbank Tool. There were some errors I had to fix, but it sounds pretty good! Not perfect, of course, but it's recognizable.

Fixes

I had to change the sustain level of the bass instrument in the soundfont, so the sound wouldn't go quiet immediately. Fixed soundfont (use 7zip to extract). I also added reverb.

The most difficult part was recreating the reverb heard in game. I tried a bunch of weird module things, but all I really needed was to play a convolverNode reverb output alongside the unmodified output.

(Please don't click "Start Jams" twice)

Trouble with N64 Sequenced Music

DLS files are really tough to work with. The only thing that can convert them is Viena. I've been extracting soundbanks from N64 games, but N64SoundbankTool only extracts them as DLS; so when I convert the DLS to SF2 and play it with the N64-music-converted-to-midi, I can't tell how many of the flaws are from the DLS conversion, and how many are from the N64 extraction... (They're probably the fault of the N64 extraction)
and I don't think I'll be...

Can You Play Midi with SF2 on the Web?

A hummingbird moth wearing headphones.

Yes.

Thank you to jet2jet for making such an amazing tool!

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