There is only one english patch available for ナナシ ノ ゲエム 目, unfortunately that patch was made using a bad dump and is thus impossible to patch onto a legitimate good dump of ナナシ ノ ゲエム 目. Fortunately, the only difference between the good dump and the bad dump is an underdumped header, so we can easily modify the good dump to be the same as the patchable bad dump.
Simply open the good dump (which should have a CRC32 checksum...
I started messing around with using wavetable synth to replicate human vowel sounds in 3/25/2023. I liked the result so much, I wanted to make a cover using it. The music video for Liquid Sunshine released not too long after, and it had on-screen lyrics! (though, Nintendo of America's romanized lyrics have many glaring inaccuracies) I started making my cover on April 5th, and finished on April 22nd.
I also experimented with stereo audio. Square 1 is panned hard left, square 2 hard right, wave 1 a little left, and wave 2 a little right.
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Hello!
Throughout the first 8 days of February, I worked on a cover of ミラクルミュージカル's Murders. I had discovered the excellent FamiStudio, and I thought it would be fun to create a cover of Murders using the same chip used in 悪魔城伝説. I know these songs are popular, and they probably already have many covers, but I hope my cover is still enjoyed.
44670's two great web emulator ports: 44VBA and DS Player, both use a completely unique file extension for their save files; Here's how to convert these formats to .sav, and convert .sav to these formats:
4GS
This is just a renamed version of the emulator VBA-Next's srm save format.
The previous two N64 midis had blank space after the end of the loop, so I cut off the blank space so I could cleanly loop the song when the player stopped. However, I learned today that N64SoundbankTool exported midis will have their loop start and end points marked by a CC 102 and 103 event. I used js-synthesizer's hook midi method to automatically loop the song at those positions; it was easy to do and it turned out great!