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You Can Use FamiStudio to Make High Quality Rips

Many guides on how to create SiIvagunner-style "high quality rips" for Famicom/NES games state to use FamiTracker. A "tracker" is an unconventional music editor in which notes are typed into rows of text.
Did you know that a more conventional side-scrolling music editor for Famicom music exists? It is FamiStudio.

In FamiStudio, you can import NSF or NSFe files containing chiptune music, and then freely edit the chiptune music.

overcast07's guide "Obtaining sources for creating a high quality rip", which is one of many helpful documents that the "Ripping" page of the SiIvagunner Wiki links to, also mentions that FamiStudio can be used to create rips.
He states that rips created in FamiStudio should be exported as NSF then rendered to an audio file using Game Emu Player and foobar2000, because FamiStudio's audio export has "substandard accuracy".
overcast07 stopped updating this document in February 2024, so FamiStudio's audio export may have improved since then;
but if you wish to try this method, I believe the "download WAV" button on my Web-Chiptune-Player demo page should render NSF files with the same accuracy as foobar2000 and Game Emu Player because they are both built off of the Game_Music_Emu library; please export an NSFe file from FamiStudio so Web-Chiptune-Player knows how many seconds of audio to render!

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