Kirby Star Allies Assignment: Art
Kirby Star Allies uses high definition 3D models for characters and environments. User interface elements use flat vector art with lots of patterns and a limited palette of solid colors; gradients are only used in backgrounds.
Sequence Director Tatsuya Kamiyama stated that the HD display is the reason they used a free-roam map rather than a linear one.the Nintendo Switchâ„¢ system's higher resolution makes it easier to show a broader view...while keeping Kirby a size where you can see him clearly
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The environments have whimsical elements to distinguish them from our own planet. World 1 takes place in an idyllic forest/field, which contains diagonal plaid patterned dirt, square foliage, what looks like popsicle sticks stuck in the ground, and hills shaped like rings.
The opening demo, user interface elements, and boss introduction splash screens use a halftone effect, flat colors, and bold lines to evoke a comic book feel.